AoeStats
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Nomad

506164246Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 50m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Huns · Czechia
1006
+14
🇨🇿 Persians · Czechia
963
+16
🇦🇷 Mongols · Argentina
984
-16
🇳🇱 Huns · Netherlands
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,455 13:51 26:05 — ⚔ Fish Boom into Archers into Scouts
24 1,220 15:10 20:49 40:24 ⛏ Fish Boom
21 1,046 12:31 20:53 42:07
20 1,028 14:58 29:56 — ⚔ Fish Boom into Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
15,415 16,565 9,600 3,850 45,430 48,662
11,130 15,220 7,660 600 34,610 38,528
10,815 9,274 4,325 1,975 26,389 28,946
9,195 5,620 4,570 2,340 21,725 22,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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