AoeStats
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Arena

506148014Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 47m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1081
+16
🇦🇿 Hindustanis · Azerbaijan
1066
+16
🇬🇧 Slavs · United Kingdom
1056
+17
🇻🇳 Goths · Vietnam
1153
-20
🇨🇴 Huns · Colombia
1043
-15
🇦🇷 Koreans · Argentina
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,642 10:43 14:50 28:32 ⛏ Fast Castle
35 1,677 10:24 18:02 28:46 ⛏ Fast Castle
24 1,121 11:36 16:07 32:45 ⛏ Fast Castle
23 1,091 11:28 15:25 31:46 ⛏ Fast Castle
21 1,011 10:43 18:17 35:57 ⛏ Fast Castle
20 970 11:30 16:55 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,960 18,125 13,375 1,500 60,960 67,132
33,625 14,055 11,855 1,075 60,610 69,879
26,650 13,975 14,870 2,150 57,645 66,171
23,090 16,105 14,445 2,800 56,440 72,094
13,175 20,720 11,520 1,095 46,510 64,055
10,695 13,260 7,100 775 31,830 35,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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