AoeStats
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Arena

506140754Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1126
+13
🇨🇳 Teutons · China
1108
+14
🇻🇳 Vietnamese · Vietnam
1041
+17
🇦🇷 Mongols · Argentina
995
+19
🇬🇧 Ethiopians · United Kingdom
1072
-16
🇨🇴 Turks · Colombia
1064
-16
🇷🇺 Britons · Russia
1059
-16
🇺🇸 Persians · United States
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,653 12:05 17:00 31:14 ⛏ Fast Castle
31 1,290 9:28 16:12 37:12 ⛏ Fast Castle
29 1,198 10:15 15:32 28:48 ⛏ Fast Castle
27 1,128 11:05 15:50 29:28 ⛏ Fast Castle
23 982 11:50 16:11 37:32 ⛏ Fast Castle
23 965 11:42 15:40 31:29 ⛏ Fast Castle
20 848 9:25 17:30 31:39 ⛏ Fast Castle
14 605 11:12 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,455 25,660 8,980 1,200 58,295 81,132
24,165 12,250 12,050 1,725 50,190 52,566
23,520 11,910 9,835 1,600 46,865 50,577
20,585 11,630 11,020 1,600 44,835 56,715
13,710 15,160 6,855 2,900 38,625 50,265
17,585 10,605 7,240 950 36,380 46,181
9,095 14,363 7,790 230 31,478 32,994
8,205 7,650 945 1,410 18,210 21,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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