AoeStats
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Nomad

510482915Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 34m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1168
+16
🇧🇷 Franks · Brazil
1157
+17
🇨🇳 Burgundians · China
1138
+17
🇭🇰 Huns · Hong Kong SAR China
1092
+20
🇲🇽 Maya · Mexico
1189
-18
🇮🇳 Spanish · India
1176
-18
🇨🇱 Japanese · Chile
1163
-17
🇸🇰 Vietnamese · Slovakia
1153
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,670 15:13 18:52 — ⛏ Fish Boom FC
28 961 17:21 21:45 27:57 ⛏ Fish Boom FC
22 745 15:22 22:20 32:35 ⛏ Fish Boom FC
11 366 — — —
10 357 — — — ⛏ Fish Boom
8 288 — — — ⛏ Fish Boom
7 253 — — — ⛏ Fish Boom
3 90 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,740 8,453 2,710 855 20,758 22,317
9,400 6,505 1,800 870 18,575 24,803
6,800 5,400 2,775 1,600 16,575 18,030
1,400 1,175 50 100 2,725 2,236
1,050 1,206 50 100 2,406 1,872
1,200 909 50 100 2,259 1,746
400 538 50 100 1,088 451
500 450 0 100 1,050 689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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