AoeStats
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Arena

510955735Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 55m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1096
+14
🇹🇼 Goths · Taiwan
1064
+16
🇹🇼 Franks · Taiwan
1047
+16
🇹🇼 Hindustanis · Taiwan
1021
+18
🇬🇧 Mongols · United Kingdom
1090
-17
🇨🇱 Malay · Chile
1067
-16
1048
-16
🇨🇦 Armenians · Canada
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,618 10:53 15:31 40:38 ⛏ Fast Castle
45 2,489 12:22 16:06 48:34 ⛏ Fast Castle
44 2,421 9:07 15:45 35:14 ⛏ Fast Castle
40 2,212 11:25 15:27 33:15 ⛏ Fast Castle
40 2,194 11:21 15:20 31:03 ⛏ Fast Castle
39 2,158 10:18 16:02 35:09 ⛏ Fast Castle
28 1,542 12:02 16:55 40:13 ⛏ Fast Castle
21 1,158 13:40 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,975 32,215 13,665 4,630 73,485 88,093
31,945 13,730 21,945 3,150 70,770 93,279
33,535 23,880 10,995 1,855 70,265 79,061
25,900 17,510 15,055 2,900 61,365 63,793
28,625 13,845 8,890 1,820 53,180 56,202
19,875 17,645 9,690 3,680 50,890 52,441
16,545 10,325 8,150 3,175 38,195 39,129
11,760 6,920 6,670 430 25,780 26,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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