AoeStats
← Zariel

Arena

505534088Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 63m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1444
+12
🇨🇦 Hindustanis · Canada
1432
+13
🇬🇧 Portuguese · United Kingdom
1417
+13
🇯🇵 Britons · Japan
1364
+17
🇺🇸 Khmer · United States
1367
-14
🇬🇧 Cumans · United Kingdom
1365
-14
🇵🇱 Teutons · Poland
1360
-14
🇮🇹 Ethiopians · Italy
1351
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,645 8:59 23:52 35:07 ⚔ Scout Rush
42 2,633 9:53 14:31 30:27 ⛏ Fast Castle
36 2,267 10:22 14:07 29:25 ⛏ Fast Castle
30 1,923 8:48 12:06 37:39 ⛏ Fast Castle
29 1,854 10:30 15:55 42:56 ⛏ Fast Castle
28 1,798 10:48 14:36 35:20 ⛏ Fast Castle
27 1,695 12:02 17:16 31:46 ⛏ Fast Castle
27 1,707 10:42 13:47 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,790 30,895 23,660 3,840 107,185 109,533
44,695 26,800 19,120 5,500 96,115 125,536
42,150 27,513 12,950 2,350 84,963 94,767
43,390 17,800 19,925 1,735 82,850 89,387
28,200 16,290 19,635 4,750 68,875 78,464
22,200 28,573 9,965 4,560 65,298 69,276
15,250 25,715 16,765 4,675 62,405 93,737
25,925 22,830 4,160 2,790 55,705 59,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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