AoeStats
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Arena

510925575Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 39m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1364
+12
🇨🇳 Bengalis · China
1360
+12
🇹🇼 Franks · Taiwan
1322
+14
🇻🇳 Teutons · Vietnam
1265
+15
🇨🇷 Wei · Costa Rica
1294
-14
🇨🇷 Inca · Costa Rica
1291
-14
🇵🇪 Tupi · Peru
1286
-14
🇨🇷 Persians · Costa Rica
1208
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,940 10:01 13:48 27:13 ⛏ Fast Castle
34 1,327 10:17 15:02 28:51 ⛏ Fast Castle
34 1,327 11:17 15:34 — ⛏ Fast Castle
34 1,315 10:50 16:26 — ⛏ Fast Castle
33 1,279 12:15 16:04 34:02 ⛏ Fast Castle
29 1,124 10:17 14:11 38:08 ⛏ Fast Castle
29 1,140 11:28 15:22 — ⚔ FC into Champis
17 669 8:39 30:15 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,425 12,085 15,820 1,600 55,930 63,882
19,215 12,220 11,895 1,600 44,930 55,321
16,230 8,850 7,005 200 32,285 34,653
15,575 10,405 3,995 850 30,825 36,356
9,875 7,450 4,085 1,055 22,465 28,988
8,460 6,895 2,005 1,150 18,510 22,999
7,695 6,595 340 1,970 16,600 19,259
7,440 5,705 1,870 205 15,220 18,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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