AoeStats
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Arena

509941800Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1017
+13
🇷🇺 Celts · Russia
992
+14
🇧🇷 Teutons · Brazil
948
+15
🇺🇸 Jurchens · United States
967
-16
🇬🇧 Gurjaras · United Kingdom
929
-13
🇵🇰 Turks · Pakistan
929
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,080 15:37 20:12 24:34 ◆ FC into Fast Imp
23 1,151 9:20 15:27 45:29 ⛏ Fast Castle
22 1,076 10:19 15:43 35:57 ⛏ Fast Castle
21 1,013 11:39 15:37 42:41 ⛏ Fast Castle
15 738 13:45 20:34 47:08 ⚔ FC into Archers into Skirms
13 657 13:09 16:59 21:17 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,495 16,611 9,400 3,485 48,991 54,294
17,485 16,865 6,780 850 41,980 45,556
13,605 17,450 7,080 3,470 41,605 46,300
18,725 11,765 6,035 1,895 38,420 45,709
15,215 9,705 9,895 800 35,615 48,359
11,625 7,440 4,840 330 24,235 30,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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