AoeStats
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Black Forest

509938176Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 3m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1084
+14
🇫🇷 Italians · France
1075
+14
🇲🇽 Celts · Mexico
1066
+15
🇹🇷 Vikings · Türkiye
1035
+16
🇦🇷 Koreans · Argentina
1082
-16
🇧🇷 Gurjaras · Brazil
1032
-15
🇦🇷 Armenians · Argentina
1026
-14
🇹🇷 Saracens · Türkiye
1022
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 171 — — —
47 147 — — —
31 97 — — —
27 84 — — —
22 69 — — —
21 67 — — —
16 50 — — —
3 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 361
200 100 50 0 350 112
350 0 0 0 350 317
250 77 0 0 327 160
200 125 0 0 325 255
250 0 50 0 300 443
0 181 0 0 181 12
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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