AoeStats
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Nomad

506540338Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 50m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
925
+14
🇺🇸 Inca · United States
872
+16
🇺🇸 Franks · United States
699
+23
🇺🇦 Bulgarians · Ukraine
899
-19
🇺🇦 Portuguese · Ukraine
844
-17
🇺🇦 Franks · Ukraine
844
-17
Player eAPM Actions Feudal Castle Imperial Opening
13 655 22:08 28:35 42:01 ⛏ Fish Boom FC
13 672 19:08 32:19 42:12 ⛏ Fast Castle
12 606 18:24 24:44 47:41 ⚔ Fish Boom into Champis FC
12 596 16:22 25:08 — ⛏ Fast Castle
9 475 19:47 31:01 46:34
8 395 15:40 27:49 — ⚔ Drush into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
14,305 15,450 5,985 3,575 39,315 44,941
16,375 8,470 6,905 2,930 34,680 39,498
13,015 8,390 4,600 1,190 27,195 31,784
9,440 6,284 4,160 865 20,749 23,263
8,195 4,760 3,225 260 16,440 18,772
6,530 4,245 1,130 1,040 12,945 13,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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