MegaRandom
510167780Analyzed3v3 RM
·
2d ago on Sep 29, 2026·
58m 21s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 149,466 analysed team-game players on MegaRandom.
damianosdanielakos
D
Feudal Age
13:56
vs 11:14
btm 10%
Castle Age
24:23
vs 20:18
btm 17%
Imperial Age
38:26
vs 37:21
btm 42%
eAPM
9
vs 28
btm 5%
First military
12:15
vs 14:32
top 32%
▼
Slow Feudal Age at 13:56 — slower than 90% of analysed players on MegaRandom
▼
Slow Castle Age at 24:23 — slower than 83% of analysed players on MegaRandom
▼
Low eAPM (9) — busier hands win idle time back
▼
Town centers idle 3:37 of the first 24:23 — keep villagers queued
tribel11
B
Feudal Age
10:37
vs 11:14
top 34%
Castle Age
20:32
vs 20:18
btm 48%
Imperial Age
33:32
vs 37:21
top 22%
eAPM
11
vs 28
btm 8%
First military
28:51
vs 14:32
btm 3%
▲
Fast Imperial Age at 33:32 — faster than 78% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (34:22) — usually safest before it
▼
First military only at 28:51 (Battering Ram) — later than 97% of analysed players on MegaRandom
cartofel22
C
Feudal Age
11:53
vs 11:14
btm 35%
Castle Age
21:44
vs 20:18
btm 37%
Imperial Age
36:13
vs 37:21
top 41%
eAPM
15
vs 28
btm 16%
First military
23:27
vs 14:32
btm 10%
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 23:27 (Monk) — later than 90% of analysed players on MegaRandom
LAUTY71990
D
Feudal Age
13:18
vs 11:14
btm 15%
Castle Age
30:30
vs 20:18
btm 3%
Imperial Age
37:58
vs 37:21
btm 45%
eAPM
18
vs 28
btm 25%
First military
34:54
vs 14:32
btm 1%
▼
Slow Feudal Age at 13:18 — slower than 85% of analysed players on MegaRandom
▼
Slow Castle Age at 30:30 — slower than 97% of analysed players on MegaRandom
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 34:54 (Teutonic Knight) — later than 99% of analysed players on MegaRandom
▼
Town centers idle 8:35 of the first 30:30 — keep villagers queued
Maurusoscuro
D
Feudal Age
18:57
vs 11:14
btm 1%
Castle Age
29:21
vs 20:18
btm 4%
Imperial Age
47:52
vs 37:21
btm 6%
eAPM
9
vs 28
btm 5%
First military
30:21
vs 14:32
btm 2%
▼
Slow Feudal Age at 18:57 — slower than 99% of analysed players on MegaRandom
▼
Slow Castle Age at 29:21 — slower than 96% of analysed players on MegaRandom
▼
Slow Imperial Age at 47:52 — slower than 94% of analysed players on MegaRandom
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 30:21 (Mounted Crossbowman) — later than 98% of analysed players on MegaRandom
▼
Town centers idle 12:59 of the first 29:21 — keep villagers queued
rex77731
D
Feudal Age
13:18
vs 11:14
btm 15%
Castle Age
28:16
vs 20:18
btm 5%
Imperial Age
40:31
vs 37:21
btm 29%
eAPM
10
vs 28
btm 6%
First military
29:12
vs 14:32
btm 3%
▼
Slow Feudal Age at 13:18 — slower than 85% of analysed players on MegaRandom
▼
Slow Castle Age at 28:16 — slower than 95% of analysed players on MegaRandom
▼
Low eAPM (10) — busier hands win idle time back
▼
First military only at 29:12 (Fire Lancer) — later than 97% of analysed players on MegaRandom
▼
Town centers idle 10:31 of the first 28:16 — keep villagers queued