AoeStats
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Arena

509962792Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 27m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
653
+7
🇪🇸 Goths · Spain
641
+7
🇪🇸 Persians · Spain
610
+8
🇹🇷 Britons · Türkiye
559
+9
🇵🇱 Vietnamese · Poland
467
-9
🇵🇹 Portuguese · Portugal
451
-9
🇺🇸 Goths · United States
399
-7
🇵🇱 Persians · Poland
347
-6
Player eAPM Actions Feudal Castle Imperial Opening
14 384 11:29 24:38 — ⛏ Fast Castle
13 353 12:45 21:34 — ⛏ Fast Castle
12 331 9:15 16:14 — ⛏ Fast Castle
11 298 14:37 23:35 — ⛏ Fast Castle
11 315 13:06 17:49 — ⛏ Fast Castle
10 270 13:21 21:35 — ⛏ Fast Castle
8 214 13:06 — — ⚔ Scout Rush
7 200 12:30 23:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,635 8,393 415 850 15,293 16,629
6,725 4,180 2,010 650 13,565 13,696
6,600 5,145 1,750 0 13,495 13,966
6,475 4,910 350 1,175 12,910 15,943
5,350 4,670 1,200 1,300 12,520 14,674
5,105 4,805 1,715 0 11,625 14,523
5,995 3,160 150 375 9,680 12,215
4,875 4,070 405 100 9,450 10,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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