AoeStats
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Black Forest

510490690Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
931
+15
🇮🇹 Bohemians · Italy
931
+15
🇦🇷 Koreans · Argentina
920
-15
🇨🇱 Khmer · Chile
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,015 12:58 21:41 39:20 ⛏ Fish Boom FC
21 994 13:00 17:15 32:13 ⛏ Fish Boom FC
15 713 12:25 17:58 35:14 ⛏ Fast Castle
11 501 11:23 18:54 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,175 27,779 9,240 4,270 51,464 61,562
13,670 21,303 11,355 1,615 47,943 66,937
15,155 11,571 8,035 1,235 35,996 39,756
12,000 12,875 6,700 795 32,370 52,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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