AoeStats
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African Clearing

510317056Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 26m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
933
+16
🇮🇹 Bohemians · Italy
933
+17
🇨🇳 Vietnamese · China
967
-17
🇨🇳 Persians · China
929
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 682 13:57 — —
20 524 17:22 — — ⛏ Fast Castle
15 390 15:08 26:02 — ⚔ M@A Rush
13 346 13:56 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,700 3,330 1,020 950 9,000 9,747
4,925 2,880 250 385 8,440 11,108
3,400 1,875 480 110 5,865 5,618
2,150 1,770 50 425 4,395 4,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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