AoeStats
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Black Forest

510311086Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 41m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
971
+15
🇨🇳 Teutons · China
934
+17
🇮🇹 Romans · Italy
949
-16
🇮🇹 Bohemians · Italy
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,014 10:19 20:43 28:33 ⛏ Fast Castle
21 880 11:16 21:49 36:21 ⛏ Fast Castle
18 761 12:25 18:04 32:08 ⛏ Fast Castle
15 629 11:53 16:51 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,785 16,511 8,020 1,625 38,941 48,168
16,555 9,835 9,340 1,400 37,130 46,831
12,845 9,808 5,245 2,450 30,348 33,036
9,845 7,722 2,890 1,250 21,707 22,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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