AoeStats
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MegaRandom

509887458Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 50m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
920
+16
🇮🇹 Bohemians · Italy
920
+16
🇨🇳 Koreans · China
938
-16
🇦🇷 Aztecs · Argentina
910
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,281 14:06 18:28 35:07 ⛏ Fish Boom FC
21 1,049 11:02 23:22 38:48 ⛏ Fish Boom into Fire Galleys FC
20 1,023 12:05 17:20 36:05 ⛏ Fish Boom FC
18 884 12:57 20:37 30:24 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,590 17,775 16,405 1,700 58,470 75,771
15,945 20,790 11,300 2,250 50,285 62,266
11,630 17,420 8,485 2,830 40,365 42,952
10,775 13,245 7,640 1,500 33,160 39,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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