AoeStats
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Arena

508046879Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 37m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1196
+13
🇦🇷 Khmer · Argentina
1148
+15
🇦🇷 Romans · Argentina
1134
+16
1100
+16
🇲🇽 Wei · Mexico
1157
-16
🇩🇪 Burgundians · Germany
1129
-15
🇫🇷 Khmer · France
1126
-15
🇦🇷 Persians · Argentina
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,489 11:42 16:26 31:30 ⛏ Fast Castle
39 1,443 10:47 14:28 — ⛏ Fast Castle
35 1,300 9:52 16:26 30:34 ⛏ Fast Castle
31 1,149 10:28 15:01 — ⛏ Fast Castle
31 1,157 10:17 13:18 29:05 ⛏ Fast Castle
27 990 11:25 17:32 — ⛏ Fast Castle
25 938 11:14 15:39 31:12 ⛏ Fast Castle
3 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,120 12,690 9,140 1,700 48,650 55,135
19,665 14,630 10,130 1,050 45,475 48,873
15,295 13,585 7,785 2,930 39,595 47,023
15,710 10,735 6,240 3,550 36,235 42,427
13,675 9,125 3,960 1,450 28,210 31,502
12,520 11,055 3,530 1,100 28,205 31,622
4,425 4,679 1,915 325 11,344 11,063
900 250 0 0 1,150 1,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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