AoeStats
← Jokerwin

Nomad

507821985Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 44m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Romans · Norway
1328
+16
🇳🇴 Malians · Norway
1289
+18
🇳🇴 Bengalis · Norway
1284
+18
🇺🇸 Khmer · United States
1365
-19
🇵🇪 Hindustanis · Peru
1321
-17
🇦🇷 Poles · Argentina
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,604 12:28 20:49 40:20 ⛏ Fish Boom into Galleys FC
33 1,482 13:16 18:03 37:40 ⛏ Fish Boom into Fire Galleys FC
27 1,221 12:57 22:54 42:00 ⚔ Fish Boom into Towers FC
24 1,057 14:16 19:03 — ⛏ Fish Boom FC
22 979 13:41 19:03 — ⛏ Fish Boom FC
19 855 13:12 24:36 43:02 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,160 12,930 9,500 3,555 44,145 44,762
12,005 13,745 6,735 4,515 37,000 41,015
14,420 9,880 4,735 425 29,460 30,189
10,015 9,921 3,870 2,375 26,181 26,950
5,365 6,267 1,165 1,955 14,752 15,266
4,350 4,865 1,105 750 11,070 10,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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