AoeStats
← Jokerwin

Lombardia

507818816Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 16m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1506
+9
🇧🇷 Saracens · Brazil
1460
+10
🇧🇷 Huns · Brazil
921
+29
🇵🇪 Franks · Peru
1338
-17
🇦🇷 Maya · Argentina
1321
-16
1278
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 876 9:43 — — ⚔ Scout Rush
52 872 11:10 — — ⚔ Drush
41 693 8:42 — — ⚔ Archer Rush
34 565 10:06 15:01 — ⛏ Fast Castle
26 443 10:48 15:59 — ⛏ Fast Castle
23 389 9:12 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,250 2,283 1,090 0 5,623 5,661
2,770 2,330 150 240 5,490 6,048
3,030 1,869 425 0 5,324 5,686
3,255 1,770 50 0 5,075 5,906
2,825 1,242 200 0 4,267 5,372
2,150 1,170 170 0 3,490 4,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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