AoeStats
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Arabia

504913054Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 47m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1248
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1241
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Player eAPM Actions Feudal Castle Imperial Opening
62 2,925 9:03 28:13 44:23 ⚔ Archer Rush
61 2,887 9:08 21:55 42:09 ⚔ Scout Rush
46 2,183 9:31 24:56 45:38 ⚔ Archer Rush
45 2,097 9:33 27:14 41:44 ⚔ Scout Rush
40 1,861 9:46 21:50 — ⚔ Scout Rush
32 1,508 11:14 16:49 — ⚔ FC into Archers
29 1,346 10:34 26:13 — ⚔ Archers into Skirms
25 1,162 10:26 22:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,700 11,517 12,695 1,700 49,612 55,152
22,560 11,908 12,495 1,700 48,663 53,980
19,130 10,176 11,150 1,850 42,306 45,372
18,455 7,103 12,220 300 38,078 40,900
14,470 11,310 9,870 2,250 37,900 44,094
9,480 9,581 5,800 775 25,636 28,194
5,600 9,586 3,930 225 19,341 21,480
6,375 6,821 2,975 795 16,966 20,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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