MegaRandom
510820653Analyzed2v2 RM
·
1d ago on Oct 2, 2026·
27m 43s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 155,266 analysed team-game players on MegaRandom.
Lux
A
Feudal Age
11:04
vs 11:14
top 46%
Castle Age
18:56
vs 20:18
top 38%
Imperial Age
—
vs 37:21
btm 0%
eAPM
50
vs 28
top 12%
First military
12:05
vs 14:32
top 31%
▲
High eAPM (50) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 18:56
ChetosF
B
Feudal Age
10:23
vs 11:14
top 29%
Castle Age
22:42
vs 20:18
btm 29%
Imperial Age
—
vs 37:21
btm 0%
eAPM
26
vs 28
btm 45%
First military
11:19
vs 14:32
top 23%
▲
Fast Feudal Age at 10:23 — faster than 71% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 22:42
anita__
C
Feudal Age
12:51
vs 11:14
btm 19%
Castle Age
26:26
vs 20:18
btm 9%
Imperial Age
—
vs 37:21
btm 0%
eAPM
36
vs 28
top 31%
First military
14:23
vs 14:32
top 49%
▼
Slow Feudal Age at 12:51 — slower than 81% of analysed players on MegaRandom
▼
Slow Castle Age at 26:26 — slower than 91% of analysed players on MegaRandom
▼
Town centers idle 3:16 of the first 26:26 — keep villagers queued
Ecolibeats
D
Feudal Age
15:12
vs 11:14
btm 5%
Castle Age
26:14
vs 20:18
btm 10%
Imperial Age
—
vs 37:21
btm 0%
eAPM
33
vs 28
top 38%
First military
16:54
vs 14:32
btm 35%
▼
Slow Feudal Age at 15:12 — slower than 95% of analysed players on MegaRandom
▼
Slow Castle Age at 26:14 — slower than 90% of analysed players on MegaRandom
▲
Town centers almost never idle — 33s across the first 26:14