AoeStats
← 十年老兵

Arabia

510409948Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 46m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
884
+13
🇨🇱 Aztecs · Chile
881
+13
🇨🇳 Spanish · China
844
-13
🇺🇸 Khmer · United States
804
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,651 11:23 16:19 35:26 ⛏ Fast Castle
27 1,252 12:05 20:21 40:22 ⛏ Fast Castle
19 890 12:49 21:31 38:23 ⚔ M@A Rush
14 662 12:15 18:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,460 10,008 8,795 2,210 37,473 51,327
12,735 7,780 6,630 950 28,095 28,980
11,900 9,458 4,845 1,500 27,703 29,230
4,795 3,284 600 850 9,529 10,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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