AoeStats
← 十年老兵

Nomad

509890013Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 22m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
889
+15
🇹🇷 Sicilians · Türkiye
883
+15
🇨🇳 Franks · China
866
-15
🇨🇳 Mongols · China
859
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 692 12:43 — — ⚔ Archers into Skirms
24 532 15:07 — — ⛏ Fish Boom FC
14 305 13:32 — — ⚔ Fish Boom into M@A into Archers into Skirms
13 291 12:37 19:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,705 3,540 745 125 8,115 8,068
3,375 2,925 325 650 7,275 7,168
3,150 2,200 250 300 5,900 7,230
2,885 2,675 185 100 5,845 5,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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