AoeStats
← 十年老兵

Nomad

509571329Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 51m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
945
+14
935
+15
🇩🇪 Turks · Germany
934
-15
🇨🇳 Mongols · China
888
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,512 13:53 19:35 35:04 ⛏ Fast Castle
25 1,296 14:32 20:01 38:26 ⚔ Fish Boom FC into Skirms
20 1,019 12:44 23:00 42:05 ⛏ Fish Boom
18 924 14:36 21:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,710 20,550 10,450 3,550 50,260 55,698
11,050 11,640 7,515 950 31,155 36,120
8,315 10,402 3,035 2,795 24,547 25,566
8,800 11,385 2,615 1,475 24,275 24,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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