AoeStats
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Arena

510385876Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 59m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
694
+17
🇩🇪 Britons · Germany
682
+18
🇪🇸 Spanish · Spain
739
-18
🇷🇺 Cumans · Russia
719
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,563 10:51 20:40 35:07 ⚔ Archer Rush
25 1,493 9:54 18:17 33:02 ⛏ Fast Castle
21 1,227 11:51 18:07 40:10 ⛏ Fast Castle
15 910 11:21 28:20 39:10

Resources

Player Food Wood Gold Stone Spent Collected
21,575 24,245 14,050 4,790 64,660 88,924
25,390 12,785 16,705 2,165 57,045 59,581
21,040 20,870 9,935 2,355 54,200 68,004
20,125 10,545 13,095 850 44,615 47,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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