AoeStats
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Nomad

509343203Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 35m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burmese · Poland
786
+14
🇺🇸 Vikings · United States
774
+15
🇪🇸 Gurjaras · Spain
754
-15
🇸🇮 Koreans · Slovenia
745
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 593 15:39 23:03 — ⚔ FC into Archers
14 493 13:21 28:02 — ◆ Galleys into Fire Galleys
14 490 14:49 21:16 — ⛏ Fish Boom FC
14 487 13:47 23:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,045 10,392 2,240 950 21,627 24,591
5,995 5,715 1,760 850 14,320 15,882
6,655 6,050 1,005 425 14,135 15,849
5,845 5,965 1,385 840 14,035 14,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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