AoeStats
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MegaRandom

509172244Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 48m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
769
+16
🇪🇸 Slavs · Spain
738
+16
🇫🇷 Burgundians · France
786
-17
🇫🇷 Vikings · France
738
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,327 10:01 18:33 34:44 ⚔ FC into Archers
27 1,304 10:15 19:01 — ⛏ Fast Castle
22 1,067 10:34 22:27 45:13 ⚔ Archer Rush
14 672 12:15 25:40 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,180 17,470 12,460 2,825 46,935 53,344
15,660 14,310 5,120 2,900 37,990 49,762
14,935 11,070 5,235 1,615 32,855 40,789
8,805 7,225 2,705 1,260 19,995 23,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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