AoeStats
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Nomad

507977816Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 53m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
775
+15
🇫🇷 Sicilians · France
758
+15
🇪🇸 Byzantines · Spain
773
-16
🇳🇱 Turks · Netherlands
730
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,292 16:38 25:20 39:06 ⚔ Archers into Fish Boom
16 856 14:44 23:46 38:08 ⛏ Fish Boom FC
12 658 17:18 21:09 38:47 ⛏ Fish Boom FC
9 459 16:59 23:42 42:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,260 12,855 11,085 950 48,150 59,881
14,775 15,445 8,585 1,550 40,355 46,777
11,790 11,985 5,545 2,335 31,655 38,133
10,720 11,155 4,885 2,265 29,025 34,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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