AoeStats
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Arena

510305624Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 5m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
990
+15
🇬🇧 Inca · United Kingdom
949
+16
🇮🇱 Portuguese · Israel
928
+17
🇩🇪 Magyars · Germany
927
+17
🇨🇳 Cumans · China
1049
-20
🇳🇱 Franks · Netherlands
998
-18
🇨🇳 Slavs · China
973
-17
🇨🇳 Magyars · China
798
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 360 — — —
51 288 — — —
32 181 — — —
26 149 — — —
25 145 — — —
22 124 — — —
14 78 — — —
11 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 150 0 0 1,050 1,281
900 125 0 0 1,025 1,053
700 250 0 0 950 1,003
700 175 0 0 875 823
450 250 50 0 750 775
350 250 50 0 650 793
400 50 0 0 450 362
200 25 50 0 275 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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