AoeStats
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Black Forest

510273346Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 13m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Wei · Slovakia
898
+18
🇸🇰 Bohemians · Slovakia
896
+18
🇩🇪 Ethiopians · Germany
961
-19
🇫🇷 Teutons · France
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 525 13:00 — —
36 498 12:43 — —
18 248 — — — ⛏ Fish Boom
13 172 12:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 1,686 0 0 3,186 3,110
1,525 1,331 0 55 2,911 3,255
1,850 938 50 10 2,848 3,479
1,800 901 50 0 2,751 3,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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