AoeStats
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MegaRandom

510498375Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 56m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
618
+17
🇷🇺 Britons · Russia
595
+18
🇮🇳 Persians · India
552
+20
🇷🇴 Burgundians · Romania
506
+23
🇬🇧 Hindustanis · United Kingdom
687
-21
🇮🇹 Sicilians · Italy
672
-21
🇬🇧 Franks · United Kingdom
629
-19
🇧🇩 Goths · Bangladesh
591
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 927 11:01 20:52 36:52 ⛏ Fast Castle
16 890 14:33 22:40 40:37 ⛏ Fish Boom into Fire Galleys FC
15 870 12:28 25:05 47:29 ⚔ Fish Boom into Towers FC into Fire Galleys
14 791 17:06 21:06 41:05 ⛏ Fast Castle
11 603 12:29 20:42 32:05 ⚔ Fish Boom into Galleys into Skirms
10 548 13:28 23:17 38:22 ⛏ Fast Castle
10 545 12:44 24:37 36:25 ◆ Fire Galleys FC
10 554 11:22 20:07 40:24 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,035 18,520 14,240 3,075 59,870 72,796
23,015 18,440 12,865 365 54,685 57,173
21,495 21,030 10,230 1,100 53,855 69,613
17,805 16,735 12,445 5,000 51,985 79,005
15,895 21,275 10,040 1,890 49,100 62,043
16,195 12,855 7,225 4,225 40,500 45,696
12,450 13,845 7,560 850 34,705 44,984
12,920 10,300 4,895 3,450 31,565 39,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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