AoeStats
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Arena

509053472Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 33m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
705
+8
🇬🇧 Franks · United Kingdom
619
+10
🇹🇷 Spanish · Türkiye
502
-17
🇹🇷 Huns · Türkiye
499
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 629 12:00 19:34 — ⚔ FC into Skirms
11 366 11:31 25:19 — ⚔ Archer Rush
11 354 11:51 25:51 —
9 304 14:23 21:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,220 7,855 3,550 1,600 21,225 21,811
8,210 5,760 1,425 2,250 17,645 19,570
6,960 4,170 1,960 650 13,740 17,492
4,975 4,140 1,070 750 10,935 13,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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