AoeStats
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MegaRandom

510054815Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 27m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
1104
+14
🇵🇱 Bengalis · Poland
1086
+15
🇵🇱 Hindustanis · Poland
1069
+15
🇦🇷 Koreans · Argentina
1041
+17
🇫🇷 Shu · France
1123
-18
🇭🇰 Magyars · Hong Kong SAR China
1050
-15
1032
-14
🇨🇳 Aztecs · China
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,285 11:51 23:34 — ⚔ Scouts into Archers
29 793 13:20 20:01 — ⚔ Archer Rush
27 747 15:46 19:19 — ⛏ Fast Castle
22 595 12:32 22:56 — ⚔ Scout Rush
17 470 15:50 19:15 — ⛏ Fast Castle
16 435 15:05 — — ⚔ Scouts into Skirms
14 388 12:37 20:22 — ⛏ Fast Castle
11 295 15:41 21:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,750 5,105 250 300 13,405 13,811
6,350 4,765 1,080 300 12,495 12,167
5,025 3,824 1,940 300 11,089 11,314
4,425 3,105 635 750 8,915 10,461
3,995 4,104 170 350 8,619 9,528
4,345 3,651 300 300 8,596 8,712
3,800 2,390 250 750 7,190 8,403
3,200 2,200 325 100 5,825 5,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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