AoeStats
← Kosher Killer

Arabia

509262491Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 33m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1221
+16
🇲🇽 Berbers · Mexico
1221
+16
🇺🇸 Vikings · United States
1232
-17
🇺🇸 Maya · United States
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,301 9:16 22:44 — ⚔ Scout Rush
30 996 10:26 25:05 — ⚔ Scouts into Skirms
29 968 9:19 23:43 — ⚔ Archer Rush
23 765 10:45 23:47 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,840 5,148 7,145 200 27,333 27,661
9,295 6,152 3,020 200 18,667 19,546
8,915 6,172 1,365 1,020 17,472 19,049
7,275 6,638 1,545 200 15,658 16,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.