AoeStats
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Socotra

506300519Analyzed
2v2 RM · 21d ago on Sep 13, 2026· 58m 50s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1250
+13
🇺🇸 Sicilians · United States
1174
+17
🇪🇸 Goths · Spain
1306
-20
🇵🇹 Inca · Portugal
1073
-32
Player eAPM Actions Feudal Castle Imperial Opening
57 3,362 28:31 37:39 — ⚔ M@A Rush
34 1,996 9:35 25:55 — ⛏ Fast Castle
33 1,967 52:32 — —
25 1,473 9:08 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,945 14,376 8,845 1,050 57,216 60,641
16,600 9,583 5,300 790 32,273 34,345
17,025 4,361 4,635 1,960 27,981 28,298
4,590 5,340 1,065 1,615 12,610 12,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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