AoeStats
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Lombardia

508803749Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 120m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1036
+15
🇯🇵 Franks · Japan
1034
+15
🇺🇸 Portuguese · United States
1004
+17
🇺🇸 Persians · United States
1082
-18
🇺🇸 Huns · United States
1029
-16
🇨🇦 Franks · Canada
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 4,576 10:35 16:49 38:15 ⛏ Fast Castle
37 4,454 11:09 15:42 32:53 ⛏ Fast Castle
31 3,733 11:28 18:02 36:57 ⛏ Fast Castle
27 3,246 12:28 27:10 39:50 ⚔ Scout Rush
24 2,886 11:52 18:36 38:22 ⛏ Fast Castle
13 1,574 10:45 17:10 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,260 47,907 52,810 5,210 200,187 217,552
86,505 46,191 36,135 4,645 173,476 176,511
89,875 58,197 16,430 4,280 168,782 176,726
37,530 49,845 37,575 9,880 134,830 191,457
63,835 23,693 38,590 4,690 130,808 198,126
59,440 33,284 31,730 4,180 128,634 147,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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