AoeStats
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Arena

505753640Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1338
+13
🇩🇪 Goths · Germany
1331
+13
🇩🇪 Persians · Germany
1314
+14
🇩🇪 Ethiopians · Germany
1271
+17
🇦🇹 Bohemians · Austria
1291
-15
🇦🇹 Teutons · Austria
1289
-15
🇵🇦 Persians · Panama
1267
-14
🇦🇷 Mongols · Argentina
1243
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,035 9:35 16:38 35:28 ⛏ Fast Castle
38 1,708 10:46 15:19 28:16 ⛏ Fast Castle
31 1,390 10:46 15:24 32:51 ⚔ FC into Scouts
29 1,308 10:40 14:46 30:10 ⛏ Fast Castle
29 1,309 10:21 14:08 27:26 ⛏ Fast Castle
28 1,257 11:54 15:45 31:44 ⛏ Fast Castle
27 1,225 10:29 14:13 25:48 ⛏ Fast Castle
1 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,640 14,877 17,900 4,300 79,717 85,816
30,185 19,195 11,715 3,550 64,645 68,307
31,020 11,585 9,885 2,450 54,940 60,849
23,415 18,191 11,220 1,890 54,716 58,498
19,025 17,449 7,425 1,950 45,849 53,706
19,495 10,905 9,270 2,900 42,570 55,044
11,900 13,060 9,510 1,600 36,070 54,414
350 25 0 0 375 288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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