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Arabia

505747175Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 47m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1325
+13
🇩🇪 Goths · Germany
1318
+13
🇩🇪 Spanish · Germany
1300
+14
🇩🇪 Ethiopians · Germany
1255
+16
🇹🇷 Maya · Türkiye
1430
-20
🇫🇷 Ethiopians · France
1262
-14
1194
-12
🇹🇷 Franks · Türkiye
1161
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,696 9:26 18:39 38:15 ⛏ Fast Castle
50 2,340 8:09 21:53 47:01 ⚔ Scout Rush
41 1,946 8:54 22:04 36:16 ⚔ Archers into Skirms
40 1,907 10:05 25:04 39:22 ⚔ Archer Rush
36 1,712 12:20 19:09 43:52 ⚔ Archers FC
35 1,640 10:58 15:38 42:00 ⛏ Fast Castle
30 1,407 9:43 23:28 42:59 ⚔ Archer Rush
18 837 10:32 22:51 34:23

Resources

Player Food Wood Gold Stone Spent Collected
27,370 10,085 10,795 1,600 49,850 59,526
21,855 9,891 14,270 1,500 47,516 54,272
13,840 15,885 10,535 850 41,110 49,386
16,570 7,377 8,060 2,340 34,347 40,063
11,905 12,087 5,685 1,760 31,437 34,876
16,710 7,578 4,940 1,050 30,278 33,500
9,625 9,046 6,660 2,150 27,481 29,870
9,830 8,218 5,975 345 24,368 29,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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