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Socotra

505729343Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 20m 34s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1338
+18
🇩🇪 Khmer · Germany
1330
+19
🇩🇪 Spanish · Germany
1309
+19
🇩🇪 Ethiopians · Germany
1258
+21
🇫🇷 Armenians · France
1400
-20
🇧🇷 Khmer · Brazil
1397
-20
🇨🇴 Persians · Colombia
1383
-19
🇨🇿 Koreans · Czechia
1360
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 1,119 10:40 14:35 — ⛏ Fast Castle
44 900 10:18 — — ⚔ Archer Rush
42 869 11:02 — — ⚔ Archers into Towers
41 845 8:58 — — ⚔ Scout Rush
39 807 8:50 — — ⚔ Scout Rush
29 597 9:24 — —
13 265 — — —
10 211 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,000 3,065 150 0 8,215 8,987
3,960 2,205 955 650 7,770 8,011
4,795 2,158 350 0 7,303 8,738
1,995 2,618 910 125 5,648 5,316
2,150 2,200 775 250 5,375 5,728
1,500 275 0 0 1,775 2,686
800 225 50 0 1,075 1,387
450 225 0 0 675 713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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