AoeStats
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Nomad

510879039Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 40m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
936
+19
🇦🇷 Poles · Argentina
934
+19
🇨🇱 Persians · Chile
1008
-20
🇨🇱 Chinese · Chile
982
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,833 12:58 23:01 36:20 ⛏ Fish Boom FC
36 1,474 15:10 25:19 — ⚔ Fish Boom into Fire Galleys into Scouts
26 1,048 17:43 30:16 — ⚔ Fish Boom into Galleys into Archers into Scouts
25 1,024 15:09 21:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,075 10,635 6,800 1,600 27,110 27,830
8,420 10,093 1,245 1,770 21,528 22,460
9,450 7,887 1,570 2,170 21,077 23,845
9,395 7,555 1,450 300 18,700 25,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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