AoeStats
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Black Forest

510872584Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 54m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
968
+14
🇬🇧 Khmer · United Kingdom
849
+18
🇨🇦 Lithuanians · Canada
915
-16
🇨🇦 Persians · Canada
905
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,325 16:51 28:00 46:42 ⚔ M@A into Archers
23 1,224 10:08 17:46 29:29 ⛏ Fast Castle
22 1,194 10:06 25:14 32:46 ⛏ Fast Castle
17 947 10:04 18:10 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,340 12,455 12,715 2,800 66,310 76,987
19,190 21,149 11,715 3,460 55,514 56,685
22,310 12,260 14,180 1,605 50,355 71,257
11,060 7,990 2,330 950 22,330 26,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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