AoeStats
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Nomad

510865930Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 53m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1032
+14
🇦🇷 Persians · Argentina
1032
+14
🇺🇸 Shu · United States
993
-14
🇨🇱 Chinese · Chile
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,718 15:44 20:04 41:53 ⛏ Fish Boom FC
36 1,929 12:57 22:08 — ⛏ Fish Boom FC
34 1,822 14:22 19:27 40:54 ⛏ Fish Boom FC
28 1,484 17:58 28:09 45:59 ⚔ Fish Boom into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,445 18,058 14,370 3,675 59,548 78,054
18,860 19,529 7,730 4,380 50,499 52,388
12,475 15,805 8,380 2,850 39,510 57,594
12,420 14,048 4,715 2,650 33,833 40,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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