AoeStats
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Coastal Forest

510832646Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 79m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
950
+17
🇨🇱 Chinese · Chile
950
+18
🇵🇱 Khmer · Poland
995
-18
🇵🇱 Vikings · Poland
973
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,341 10:40 23:13 42:38 ⚔ M@A Rush
32 2,581 11:58 16:19 38:11 ⛏ Fast Castle
28 2,225 10:23 22:24 43:18 ⚔ Scout Rush
24 1,948 13:03 28:05 43:19

Resources

Player Food Wood Gold Stone Spent Collected
33,050 35,697 24,235 7,970 100,952 114,473
34,435 24,936 17,895 1,850 79,116 91,618
38,345 20,276 15,040 3,025 76,686 79,560
28,440 21,650 10,765 2,900 63,755 65,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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