AoeStats
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Highland

505068143Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 59m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Chinese · Austria
1065
+13
🇲🇽 Jurchens · Mexico
1008
+15
🇵🇪 Saracens · Peru
986
+16
🇲🇽 Byzantines · Mexico
981
+16
🇺🇸 Magyars · United States
1047
-18
🇺🇸 Vietnamese · United States
980
-15
🇺🇸 Wei · United States
965
-14
🇺🇸 Slavs · United States
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,918 11:41 23:46 31:33 ⛏ Fish Boom into Galleys into Fire Galleys FC
42 2,491 10:08 21:03 39:16 ⚔ Scout Rush
38 2,274 10:20 25:15 34:29 ⚔ Archers into Galleys
34 2,011 11:19 23:40 53:03 ⚔ Scouts FC
30 1,777 9:03 20:11 34:23 ⛏ Fast Castle
29 1,748 11:38 19:58 36:53 ◆ Galleys FC
19 1,104 10:02 27:18 46:14 ⚔ Scout Rush
17 1,001 17:17 25:26 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,705 23,809 9,865 2,110 67,489 70,872
27,225 13,855 19,375 2,350 62,805 76,436
30,335 14,869 13,315 2,630 61,149 75,483
18,010 20,672 14,850 2,365 55,897 65,876
16,180 27,039 8,350 1,700 53,269 75,773
14,550 20,142 9,245 950 44,887 57,929
14,980 14,998 10,305 2,250 42,533 52,793
16,065 7,041 6,110 3,060 32,276 41,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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