AoeStats
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Socotra

505053373Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 90m 32s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1006
+16
🇸🇪 Mongols · Sweden
974
+17
🇦🇷 Cumans · Argentina
946
+18
🇬🇧 Bulgarians · United Kingdom
937
+19
🇺🇸 Magyars · United States
1066
-19
🇺🇸 Vietnamese · United States
998
-18
🇺🇸 Japanese · United States
982
-17
🇺🇸 Slavs · United States
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 4,162 9:24 20:31 38:19 ⚔ Archer Rush
44 3,998 10:40 24:37 49:29 ⚔ Archer Rush
36 3,294 10:26 14:49 33:42 ⛏ Fast Castle
36 3,223 8:56 21:26 43:57 ⚔ Scout Rush
33 3,024 9:18 22:20 40:01 ⚔ Scout Rush
32 2,935 16:19 25:28 — ⛏ Fast Castle
19 1,726 11:22 29:16 — ⚔ Scout Rush
17 1,506 11:25 25:00 44:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,410 44,441 11,705 2,675 96,231 99,871
30,565 37,656 18,080 6,215 92,516 100,775
45,905 17,898 16,970 1,150 81,923 82,668
26,180 26,195 15,485 3,100 70,960 74,382
30,200 35,010 4,110 1,250 70,570 75,587
25,415 12,975 18,980 1,800 59,170 63,404
22,635 17,764 4,275 1,325 45,999 46,400
12,980 7,370 5,765 1,460 27,575 28,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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