AoeStats
← Guru8722

Arabia

503919060Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 69m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1074
+14
🇺🇸 Saracens · United States
1045
+15
🇺🇸 Poles · United States
1037
+15
🇺🇸 Magyars · United States
1084
-18
🇺🇸 Vietnamese · United States
996
-13
🇺🇸 Wei · United States
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,472 10:31 34:04 55:20 ⚔ Archer Rush
47 3,287 9:38 19:30 33:07 ⛏ Fast Castle
34 2,362 11:40 23:34 45:18 ⚔ M@A Rush
28 1,941 8:53 19:30 36:16 ⚔ Scout Rush
23 1,564 11:21 22:26 35:04 ⛏ Fast Castle
15 1,038 11:16 23:29 48:54

Resources

Player Food Wood Gold Stone Spent Collected
29,330 35,913 14,810 4,850 84,903 96,328
53,185 13,944 8,465 3,500 79,094 88,106
29,140 28,116 12,465 3,740 73,461 83,955
27,925 21,222 21,275 2,900 73,322 82,083
20,275 18,024 5,970 3,520 47,789 50,679
22,150 16,895 4,685 850 44,580 46,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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