AoeStats
← Guru8722

Arabia

503287342Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 71m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1018
+16
🇨🇱 Franks · Chile
948
+20
🇺🇸 Vietnamese · United States
1046
-19
🇺🇸 Magyars · United States
1010
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,505 8:54 20:29 41:02 ⚔ Scout Rush
42 3,023 9:56 22:39 39:18 ⚔ Scouts into Skirms
39 2,811 10:08 22:45 38:24 ⚔ Skirmisher Rush
38 2,704 10:16 25:44 45:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,255 27,310 18,385 3,650 85,600 90,111
26,585 29,585 11,315 4,850 72,335 78,874
29,490 15,222 17,180 3,350 65,242 84,955
18,195 16,382 10,845 1,800 47,222 47,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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