AoeStats
← Guru8722

Yucatan

503238544Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 26m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1048
+14
🇺🇸 Wei · United States
1008
+16
🇷🇺 Ethiopians · Russia
1023
-16
🇺🇸 Mongols · United States
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,293 10:41 23:17 — ⚔ Skirms into Archers
43 1,152 9:20 18:31 — ⚔ Scout Rush
22 584 13:19 — — ⚔ Skirmisher Rush
17 467 11:32 21:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,965 5,696 950 200 12,811 13,805
4,900 4,765 1,940 100 11,705 12,464
5,065 3,600 1,235 200 10,100 11,048
3,985 2,760 250 125 7,120 9,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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