AoeStats
← LyM.Chufri23

Arena

510391492Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 55m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1147
+14
🇦🇷 Malay · Argentina
1039
+20
🇨🇴 Khmer · Colombia
1130
-18
🇺🇸 Vikings · United States
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,527 10:34 14:45 30:31 ⛏ Fast Castle
36 2,012 10:01 12:46 30:26 ⛏ Fast Castle
19 1,062 11:19 14:33 29:46 ⛏ Fast Castle
9 481 11:27 15:32 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,535 17,855 10,005 850 56,245 69,223
15,005 19,305 9,185 1,600 45,095 48,823
10,025 10,285 8,175 2,800 31,285 35,110
8,220 5,545 2,355 750 16,870 19,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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