AoeStats
← LyM.Chufri23

Arena

510385644Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 41m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1159
+14
🇩🇪 Bulgarians · Germany
1026
+19
🇦🇷 Ethiopians · Argentina
1166
-19
🇦🇷 Magyars · Argentina
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,777 10:40 14:23 28:32 ⛏ Fast Castle
38 1,553 10:03 14:22 29:38 ⛏ Fast Castle
34 1,388 11:07 15:19 38:33 ⛏ Fast Castle
18 763 11:21 15:36 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,290 12,805 13,720 3,100 54,915 58,036
14,375 11,405 6,590 2,250 34,620 42,708
16,410 10,590 4,735 1,315 33,050 38,379
14,220 9,060 5,690 850 29,820 32,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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